TEMPEST Manufacturer: Atari Year: 1980 Genre: Space Orientation: Vertical Conversion Class: See Pinouts DIP Switch Settings: (8-position switch at L12 on Analog Vector-Generator PCB) 1 2 3 4 5 6 7 8 Meaning ------------------------------------------------------------------------- Off Off 2 lives per game On On 3 lives per game On Off 4 lives per game Off On 5 lives per game On On Off Bonus life every 10000 pts On On On Bonus life every 20000 pts On Off On Bonus life every 30000 pts On Off Off Bonus life every 40000 pts Off On On Bonus life every 50000 pts Off On Off Bonus life every 60000 pts Off Off On Bonus life every 70000 pts Off Off Off No bonus lives On On English On Off French Off On German Off Off Spanish On 1-credit minimum Off 2-credit minimum GAME OPTIONS: (4-position switch at D/E2 on Math Box PCB) 1 2 3 4 Meaning ------------------------------------------------------------------------- Off Minimum rating range: 1, 3, 5, 7, 9 On Minimum rating range tied to high score Off Off Medium difficulty (see notes) Off On Easy difficulty (see notes) On Off Hard difficulty (see notes) On On Medium difficulty (see notes) PRICING OPTIONS: (8-position switch at N13 on Analog Vector-Generator PCB) 1 2 3 4 5 6 7 8 Meaning ------------------------------------------------------------------------- On On On No bonus coins On On Off For every 2 coins, game adds 1 more coin On Off On For every 4 coins, game adds 1 more coin On Off Off For every 4 coins, game adds 2 more coins Off On On For every 5 coins, game adds 1 more coin Off On Off For every 3 coins, game adds 1 more coin On Off Off On Demonstration Mode (see notes) Off Off Off On Demonstration-Freeze Mode (see notes) On Left coin mech * 1 Off Left coin mech * 2 On On Right coin mech * 1 On Off Right coin mech * 4 Off On Right coin mech * 5 Off Off Right coin mech * 6 Off On Free Play Off Off 1 coin 2 plays On On 1 coin 1 play On Off 2 coins 1 play GAME SETTING NOTES: ------------------- Demonstration Mode: - Plays a normal game of Tempest, but pressing SUPERZAP sends you directly to the next level. Demonstration-Freeze Mode: - Just like Demonstration Mode, but with frozen screen action. Both Demonstration Modes: - Pressing RESET in either mode will cause the game to lock up. To recover, set switch 1 to On. - You can start at any level from 1..81, so it's an easy way of seeing what the game can throw at you - The score is zeroed at the end of the game, so you also don't have to worry about artificially high scores disrupting your scoring records as stored in the game's EAROM. Easy Difficulty: - Enemies move more slowly - One less enemy shot on the screen at any given time Hard Difficulty: - Enemies move more quickly - 1-4 more enemy shots on the screen at any given time - One more enemy may be on the screen at any given time High Scores: - Changing toggles 1-5 at L12 (more/fewer lives, bonus ship levels) will erase the high score table. - You should also wait 8-10 seconds after a game has been played before entering self-test mode or powering down; otherwise, you might erase or corrupt the high score table.