STRIKE FORCE Manufacturer: Midway Year: 1991 Genre: Shooter Orientation: Horizontal Conversion Class: JAMMA DIP Switch Settings: SW#1 -------------------------------------------------------------------- DESCRIPTION 1 2 3 4 5 6 7 8 -------------------------------------------------------------------- DIFFICULTY 1 OFF ON ON 2 OFF OFF ON 3 OFF ON OFF 4 OFF OFF OFF 5 ON OFF OFF 6 ON OFF ON 7 ON ON OFF 8 ON ON ON -------------------------------------------------------------------- # SHIPS 3 OFF 4 ON -------------------------------------------------------------------- BONUS POINTS 40K OFF ON 50K OFF OFF 75K ON OFF 100K ON ON -------------------------------------------------------------------- START/CONTINUE 1C/1C CONTINUE OFF 2C/1C CONTINUE ON -------------------------------------------------------------------- COIN METERS METER #1 USA OFF METER #2 EUROPE ON -------------------------------------------------------------------- SW#2 -------------------------------------------------------------------- DESCRIPTION 1 2 3 4 5 6 7 8 -------------------------------------------------------------------- TEST MODE NORMAL OFF TEST ON -------------------------------------------------------------------- COIN/CREDIT* COIN #1 1C/1P OFF OFF OFF OFF 1C/2P OFF OFF OFF ON 1C/3P OFF OFF ON OFF 1C/4P OFF OFF ON ON COIN #2 1C/1P OFF OFF OFF 1C/2P OFF OFF ON 1C/3P OFF ON OFF UK DOOR ON ON OFF FREE PLAY ON ON ON -------------------------------------------------------------------- *NOTE, THERE ARE OTHER COIN/CREDIT COMBINATIONS. SEE MANUAL -------------------------------------------------------------------- PLAYER CONTROLS - Each player has an 8-way joystick and four buttons. The joystick controls the movement of the ship. The buttons are Start/Transform, Fire, Weapon, and Weapon Select. START/TRANSFORM - This button is used to start or continue a game. If a game is in progress, this button toggles the player between ship and turret modes. The ship is more mobile than the turret, but the turret has better firepower. During a 2-player game, if one player is the ship and the other player is the turret, the turret is docked onto the ship unless the player does a quick double-click on the START/TRANSFORM button when transforming. FIRE - This button is used to fire the player's standard weapon. When this button is held down, the weapon goes into rapid-fire mode. The Rapid Fire Counter is incremented by 100 each time a Rapid Fire Icon is picked up. The greater the Rapid Fire Counter value, the faster the weapon fires. WEAPON - This button is used to fire the special weapons in the player's arsenal. The player is awarded special weapons by starting or continuing a game, by finding them on the planet's surface, or by rescuing colonists. When two players are docked together, they are both awarded a picked up weapon. There are over twelve weapons to discover and master. WEAPON SELECT - This button is used to select weapons in the player's arsenal. Players accumulate weapons and use them as needed. The weapon currently being used is in a flashing box. Each time the WEAPON SELECT button is pressed, the current weapons are shifted one to the left. The game announces the name of the chosen weapon so the player knows what is selected without watching the arsenal. It's helpful to keep the sound level load enough to hear the game's speech clearly. Typed by: JFT