GAPLUS Manufacturer: Namco Year: 1984 Genre: Shooter Orientation: Vertical Conversion Class: See Pinouts DIP Switch Settings: SW-A IS THE ONE CLOSEST TO THE CONNECTOR Switch A ( * indicates factory recommended settings ) 1 2 3 4 5 6 7 8 off off 3 fighters * off on 2 fighters on off 4 fighters on on 5 fighters off off 1 coin = 1 credit * (coin 1) off on 1 coin = 2 credits on off 2 coins = 1 credit on on 3 coins = 1 credit off sound in attract mode on no sound in attract mode * off (not used - should stay off) off off 1 coin = 1 credit * (coin 2) off on 1 coin = 2 credits on off 2 coins = 1 credit on on 3 coins = 1 credit Switch B 1 2 3 4 5 6 7 8 off normal * on test off off on level 1 (easiest) off off off 0 (standard) * off on off 2 (progressively off on on 3 more difficult) on off off 4 on off on 5 on on off 6 on on on 7 off normal * Round Advance on advance (see note below) off off off 100, 300 and every 600 Bonus Ships off off on 150, 400 (in hundred housands) [Note: on my machine off on off 150, 400 and every 900 these switches did off on on 100, 300 and every 300 _not_ have the on off off 50, 200 and every 300 indicated effect] on off on 50, 150 and every 600 on on off 50, 150 and every 300 on on on 30, 150 and every 600 * Round Advance note: By turning 'on' the option switch while 'parsec' is being indicated on the screen, you can advance through the 'rounds'. Push the one player control lever forward (player number one _up_ switch is 'on') to indicate the number. The indicated round number will appear on the monitor screen when the option switch is turned 'off'. The round advance stuff is as written in the manual. I have not tested this function. Also, as indicated above, the bonus ships settings do not affect my machine as indicated above - I just experimented to get the best mix I could find. The manual these are copied from is marked 'PRELIMINARY', so some things may have been changed in the final release version of the game, but everything else seems to work as indicated.