GALAGA 3 Manufacturer: Namco Year: 1984 Genre: Space Orientation: Vertical Conversion Class: See Pinouts DIP Switch Settings: Switch Set A -------------------------------------------------------------------------------- Options Dip Switch Number 1 2 3 4 5 6 7 8 Number of Space Fighters *3 OFF OFF 2 OFF ON 4 ON OFF 5 ON ON Credit Pricing (Coin Switch One) *1 Coin /1 Play OFF OFF 1 Coin /2 Plays OFF ON 2 Coins/1 Play ON OFF 3 Coins/1 Play ON ON Attract Mode Sound *With Attract Mode Sounds OFF No Attract Mode Sounds ON Play Pricing (Coin Switch Two) *1 Coin /1 Play OFF OFF 1 Coin /2 Plays OFF ON 2 Coins/1 Play ON OFF 3 Coins/1 Play ON ON Note: Dip Switch #6 is not used and should be OFF. -------------------------------------------------------------------------------- Dip Switch Set B -------------------------------------------------------------------------------- Options Dip Switch Number 1 2 3 4 5 6 7 8 Game Mode/Test Mode *Game Mode OFF Test Mode ON Rack Test *Normal Mode OFF Rack Advance ON Bonus Space Fighters Awarded At Point Level *1st at 50,000 Pts. OFF OFF OFF 2nd at 150,000 Pts. and every 150,000 Pts. 1st at 50,000 Pts. OFF OFF ON 2nd at 150,000 Pts. 1st at 50,000 Pts. OFF ON OFF 2nd at 150,000 Pts. and every 300,000 Pts. 1st at 50,000 Pts. OFF ON ON 2nd at 150,000 Pts. and every 200,000 Pts. 1st at 50,000 Pts. ON OFF OFF 2nd at 100,000 Pts. and every 100,000 Pts. 1st at 30,000 Pts. ON OFF ON 2nd at 100,000 Pts. and every 200,000 Pts. 1st at 30,000 Pts. ON ON OFF 2nd at 100,000 Pts. and every 100,000 Pts. 1st at 30,000 Pts. ON ON ON 2nd at 70,000 Pts. and every 70,000 Pts. Note: Dip Switches #2, #3 and #4 are not used and should be OFF. "*" denotes factory recommended settings. Special note: The point levels for bonus fighters awarded listed are for the Japanese version of the game. The USA version has higher point levels. To verify or confirm this, turn the game to the test mode. The game should be able to tell you what its bonus levels have been set to. Also: I have only provided what the information sheet tells me. I strongly suspect that some of the unused dip switches in Dip Switch Set B (Dip Switches #2, #3, and #4) probably control the game difficulty level setting. Again, the game's test mode should be able to confirm this. Try it and let me know :)