FRENZY Manufacturer: Stern Year: 1982 Genre: Labyrinth/Maze Orientation: Horizontal Conversion Class: See Pinouts DIP Switch Settings: Option switches are located on the ZPU-1000 board. There are 5 banks of 8-pos DIP switches. 1 2 3 4 5 6 7 8 Option ------------------------------------------------------------------------------ Location F2 (#3-6 not used) ----------- On On Signature Analysis mode On Extra man at 5,000 On Extra man at 10,000 Location F3 (#3-6 not used) ----------- On Switch test On Crosshatch pattern Off Off English coinage Off On French coinage On Off German coinage On On Spanish coinage Location F4,F5,F6 (#4-8 not used) ----------------- Off Off Off Off 1 Coin 1 Credit On Off Off Off 1 Coin 2 Credits Off On Off Off 1 Coin 3 Credits On On Off Off 1 Coin 4 Credits Off Off On Off 1 Coin 5 Credits On Off On Off 1 Coin 6 Credits Off On On Off 1 Coin 7 Credits On On On Off 1 Coin 10 Credits Off Off Off On 1 Coin 14 Credits On Off Off On 2 Coins 1 Credit Off On Off On 2 Coins 3 Credits On On Off On 2 Coins 5 Credits Off Off On On 2 Coins 7 Credits On Off On On 4 Coins 3 Credits Off On On On 4 Coins 5 Credits On On On On 4 Coins 7 Credits Note: F4 controls coin mech #1, F5 controls coin mech #2 and F6 controls #3. Miscellaneous Notes ------------------- The game switches are also numbered from 1 to 40. Bank F2 switch #1 is switch #1. Bank F3 switch #1 is switch #9. Bank F4 switch #1 is switch #17, and so on. Signature Analysis Mode ----------------------- See the "Stern Video System 1000 Signature Analysis Manual". Switch Test ----------- Displays open or closed position for each DIP switch or Game switch. You do not have to power the game off and back on to see the switch test. Set switch #9 (Bank F3, switch #1) to ON and press the RESET button (switch #1 located at F1 on the ZPU-1000 board). The monitor will display the off ("O" on the monitor) and on ("#" on the monitor) status of the 40 ZPU DIP switches on the upper chart and the open/closed status of all game switches (buttons/joystick/coin mech) on the lower VFB switches chart. You can test DIP switches and control switches by switching them off and observing whether they show up as off in the monitor chart. To return the game to normal operation, turn switch #9 OFF and press the RESET (SW #1) button on the ZPU board. Here is a diagram of the charts you will observe on the screen: ZPU Switch Status ------------------------------------------------------------------------- |1 |2 |3 |4 |5 |6 |7 |8 | |Normally|Normally| | | | |On for |On for | Bank |OFF |OFF | | | | |Extra |Extra | F2 |On for | On for | | | | |Man at |Man at | |SA tests|SA tests| | | | |5,000 |10,000 | |--------+--------+--------+--------+--------+--------+--------+--------| |9 |10 |11 |12 |13 |14 |15 |16 | |On for |On for | | | | |Coinage |Coinage | Bank |this |Cross- | | | | | | | F3 |display |hatch | | | | | | | |+ RESET | | | | | | | | |--------+--------+--------+--------+--------+--------+--------+--------| |17 |18 |19 |20 |21 |22 |23 |24 | | ------- Coin Mech #1 ------- | | | | | Bank | | | | | | F4 | | | | | | | | | | | | |--------+--------+--------+--------+--------+--------+--------+--------| |25 |26 |27 |28 |29 |30 |31 |32 | | ------- Coin Mech #2 ------- | | | | | Bank | | | | | | F5 | | | | | | | | | | | | |--------+--------+--------+--------+--------+--------+--------+--------| |33 |34 |35 |36 |37 |38 |39 |40 | | ------- Coin Mech #3 ------- | | | | | Bank | | | | | | F6 | | | | | | | | | | | | ------------------------------------------------------------------------- VFB Switch Status ------------------------------------------------------------------------- | | | | | | | | | |On when |On when |On when |On when |On when | | | | |joystick|joystick|joystick|joystick|fire | | | | |left |right |up |down |pressed | | | | | | | | | | | | | |--------+--------+--------+--------+--------+--------+--------+--------| | | | | | | | | | |On when |On when | | | |On if |On if |On if | |start 1 |start 2 | | | |coin |coin |coin | |player |player | | | |mech #3 |mech #2 |mech #1 | |pressed |pressed | | | |closed |closed *|closed | ------------------------------------------------------------------------- * = if used Crosshatch Pattern ------------------ Used for monitor setup. Pushing the fire button will cause a red screen to check purity. Pushing the fire button again will cause a return to the crosshatch pattern. Bookkeeping ----------- Inside the coin door is the BMDS (Bookkeeping Monitor Display Switch). Depressing this switch one time initiates this function. The first book- keeping function to appear on the monitor is number of credits (*Green). To delete from memory, press either fire button. Depressing BMDS one more time will advance the bookkeeping up (*Blue), and the second bookkeeping function (total coins through coin mech #1) will be displayed on the bottom (*Green). To delete from memory press either fire button. The previous bookkeeping functions will remain on the screen (*Blue) and the new function will appear on the bottom (*Green). Bottom function can be deleted from memory. Following is a complete list of bookkeeping functions. * = Color of display if color monitor is used. Function Description 1) Credits Total Credit 00 2) Chute #1 (Left) Total Coins 00000000 3) Chute #2 (Center) Total Coins 00000000 4) Chute #3 (Right) Total Coins 00000000 5) Plays Total Number of Plays 000000 6) Score Accumulated Score 000000000000 7) Time Played Total Amount of Time Played (in seconds) 000000000000 8) High Score High Score to Date 000000