DRAGON'S LAIR Manufacturer: Cinematronics Year: 1983 Genre: Adventure Orientation: Horizontal Conversion Class: See Pinouts DIP Switch Settings: Part III: REVISED GAME OPTIONS (To be used with games containing Revision A, B, C, or D PROMS) The following game options are controlled by Dip Switches 1 and 2 on the main CPU board: I. Attract Mode and Joystick Sound II. Number of Coins Required for One Credit III. Number of Dirks per Credit and Length of Play IV. Playtest and Diagnostic V. Difficulty Level VI. Pay-As-You-Go Play Some options are controlled by individual switch settings, others by combinations of switch settings. Points B0 through B7, marked in white on the PC board, correspond to switches 1 through 8 respectively on Dip Switch 1. Points A0 through A7 correspond to switches 1 through 8 respectively on Dip switch 2. BEFORE ADJUSTING SWITCHES, TURN POWER OFF AND UNPLUG POWER CORD. A. ATTRACT MODE AND JOYSTICK SOUND POINT POSITION FUNCTION ------------------------------------------------------------- B0 OFF Sound on every 8th attract mode sequence. B1 OFF No sound during attract mode sequences. B3 OFF Joystick feedback sound on. ------------------------------------------------------------- B. NUMBER OF COINS REQUIRED FOR ONE CREDIT NOTE: one credit = one game SWITCH COMBINATION ------------------| NUMBER OF COINS REQUIRED A1 A0 | FOR ONE CREDIT ---------------------------------------------------- ON ON 2 ON OFF 3 OFF ON 4 OFF OFF Not used. ---------------------------------------------------- C. NUMBER OF DIRKS PER CREDIT and LENGTH OF PLAY POINT POSITION NUMBER OF DIRKS PER CREDIT --------------------------------------------------------- A5 ON 3 A5 OFF 5 B2 OFF Unlimited Dirks for testing purposes. A4 OFF 2 credits at all times/free play. --------------------------------------------------------- D. PLAYTEST AND DIAGNOSTIC POINT POSITION FUNCTION --------------------------------------------------------------------- A3 OFF Playtest Switch for engineering use. A7 First ON, Diagnostics. To run diagnostics, set A7 to the then OFF. ON position, and power up the game. Wait until you hear two beeps. The second beep indicates that the disc player has been initialized. After the second beep, turn A7 to OFF, and run diagnostics. To rerun diagnostics, press the RESET button, Sw 3 on the PC board. --------------------------------------------------------------------- E. GAME DIFFICULTY LEVELS SWITCH COMBINATION ----------------------| A2 B4 B7 | DIFFICULTY LEVEL -------------------------------------------------------------- ON/OFF ON/OFF OFF Easy. ON OFF ON Difficulty is dependent upon player's ability. Easy at the onset of every game, play automatically increases in difficulty when a player survives 9 consecutive sequences of challenges. ON ON ON Difficulty is dependent upon player's ability. Easy at the onset of every game, play automatically increases in difficulty when a player survives 5 consecutive sequences of challenges. -------------------------------------------------------------- F. PAY-AS-YOU-GO PLAY OPTIONS SWITCH COMBINATION -------------------------------------| A0 A1 A6 B5 B7 | OPTION ------------------------------------------------------------------------ ON/OFF ON/OFF ON ON/OFF ON/OFF Pay-as-you-go setting is off. A specific number of coins must be deposited before game play begins. Game then plays from start to finish without inter- ruptions. ON ON OFF ON ON Game play stops once, 2/3 of the way to the dragon's lair. At this time, the player must deposit more money if he wishes to continue. After the required amount of money is deposited, play resumes from the interruption point. If the player has less than three Dirks at the point of interruption, he receives one additional Dirk when play resumes. In this option, the game ends when the player finishes the dragon's lair sequence. ------------------------------- ON ON OFF ON OFF Game play stops once, 2/3 of the way to the dragon's lair. At this time, the player must deposit more money if he wishes to continue. After the required amount of money is deposited, play resumes at the interruption point. The player receives no additional Dirks in this option. The game ends when the player finishes he dragon's lair sequence. -------------------------------- ON ON OFF OFF ON Game play stops at three regular intervals. At each pause, the player must deposit more money if he wishes to continue. After the required amount of money is deposited, play resumes at the interruption point. If the player has less than 3 Dirks at the point of interrup- tion, he receives one additional Dirk when play resumes. In this option, the game does not end after the dragon's lair sequence. Instead, after the dragon's lair sequence, the player must deposit additional coins to prolong play. Play begins again at the first sequence. (No extra Dirks are awarded after the dragon's lair sequence). -------------------------------- ON ON OFF OFF OFF Game play stops at three regular intervals. At these times, the player must deposit more money if he wishes to continue. After the required amount of money is deposited, play resumes at the interruption point. In this option, the player receives no additional Dirks at any time. The game does not end after the dragon's lair sequence. Instead, after the dragon's lair seauence, the player may deposit additional coins to prolong play. Play be- gins again at the first sequence. ------------------------------------------------------------------------