DONKEY KONG 3 Manufacturer: Nintendo Year: 1983 Genre: Platform Orientation: Vertical Conversion Class: See Pinouts DIP Switch Settings: ----------------------------------------------------------------------------- Toggle (SW1) Settings A B C D E F G H Option ----------------------------------------------------------------------------- Number of Players per Game -------------------------- Off Off 3 On Off 4 Off On 5 On On 6 Extra Life ---------- Off Off 30,000 points On Off 40,000 points Off On 50,000 points On On No extra life Additional Extra Life --------------------- Off Off 30,000 points On Off 40,000 points Off On 50,000 points On On No additional extra life Difficulty ---------- Off Off (1) Easy On Off (2) Off On (3) On On (4) Hard ----------------------------------------------------------------------------- Toggle (SW2) Settings I J K L M N O P Option ----------------------------------------------------------------------------- Coins per Credit ---------------- Off On Off 3 Coins 1 Credit Off Off On 2 Coins 1 Credit Off Off Off 1 Coin 1 Credit Off On On 1 Coin 2 Credits On Off Off 1 Coin 3 Credits On On Off 1 Coin 4 Credits On Off On 1 Coin 5 Credits On On On 1 Coin 6 Credits Game Test --------- Off Off On On Upright/Table ------------- Off Upright On Table ----------------------------------------------------------------------------- WARNING: All the Option Switch Settings MUST be done with power off. Bookkeeping and Self-Test 1. Entry: o Press Service Switch and hold it down until Menu of Test Mode displays on the video monitor as follows: --------------------------------------- | Test Mode | | 1. Bookkeeping Distributions | | 2. Free Play | | 3. Self-Test & Monitor Adjustment | | 4. Return to Game Mode | --------------------------------------- 2. Selection of Test o A flashing Buxxbee points to the Test. o Momentarily depressing Service Switch will step to next test. When the Buzzbee is pointing to the desired test, the details of the test can be displayed by pressing the Service Switch and holding it down until the details appear on the video monitor (except "Return to Game Mode"). 3. Back to Menu of Test Mode o You can recall Menu of Test mode by holding down Service Switch until it re-appears. 4. Back to Game Mode o When the Buzzbee is pointing to "Return to Game Mode", you will be able to return to Game Mode (Demonstration Game" by holding down Service Switch until it re-appears. WARNING: Test Mode will go back to Game Mode automatically if you do not push a switch or button or move the controller within a few minutes. 5. Bookkeeping Distributions o Playtime distributions and number of plays per distribution range. o Score distributions and number of plays per distribution range. * To cleart all distributions, press either START button. ** Bookkeeping distribution system will not function when game is set in Free Play Mode. 6. Free Play o Pressing either start button will set or clear "FREE PLAY" mode. 7. Self-Test & Adjustment o Pressing either start button will step to the next test. a) RAM and ROM Test o The result of RAM and ROM Test will be displayed on the video monitor as follows: ---------------------------------------- | RAM ROM TEST | | RAM ROM CHECKSUM | | 7F OK 7B 0F OK | (OK: Passed) | 7H OK 7D " OK | (NG: Failed) | 7E " OK | | 7F " NG | ---------------------------------------- ^ ^ | | --- RAM location --- ROM location on PCB on PCB b) CRT Test o Color bar and marks on four corners and center of screen are displayed on the video monitor one after another. c) Sound Test o You will hear the various sounds one after another. d) Switch Test o The result of the switch condition will be displayed on the video monitor when you press each of the switches or move the controllers. e) End of Self-Test