CLIFF HANGER Manufacturer: Stern Year: 1983 Genre: Scrolling Fighter Orientation: Horizontal Conversion Class: See Pinouts Special Drive: Laser Disc Player - Pioneer PR-8210, PR-8210A (using IR-LED), or Pioneer LD-1100 (using IR-LED) DIP Switch Settings: * denotes factory setting ---------------------------------- ADJUSTMENTS Move Switches Diff. 7 6 5 4 ----- ------------------ 1 OFF OFF OFF OFF EASIEST 2 OFF OFF OFF ON 3 OFF OFF ON OFF 4 OFF OFF ON ON 5 OFF ON OFF OFF * 6 OFF ON OFF ON 7 OFF ON ON OFF 8 OFF ON ON ON 9 ON OFF OFF OFF 10 ON OFF OFF ON 11 ON OFF ON OFF 12 ON OFF ON ON 13 ON ON OFF OFF 14 ON ON OFF ON 15 ON ON ON OFF 16 ON ON ON ON This setting determines the difficulty of the moves in the game by opening or closing the "WINDOW" that these can be made in. SERVICE MODE INDEX DIP Sw. 12 ------------------------------ YES ON NO OFF * SWITCH TEST DIP Sw. 13 ------------------------------ YES ON NO OFF * FREE PLAY DIP Sw. 14 ------------------------------ YES ON NO OFF * PLAYER IMMORTALITY DIP Sw. 15 ------------------------------ YES ON NO OFF * Used for test purposes. In this mode, your player is never destroyed. ATTRACT MODE SOUND OFF DIP Sw. 17 ------------------------------ SOUND ON SWITCH OFF * SOUND OFF SWITCH ON PLAY SHORT DIP Sw. 18 ------------------------------ YES ON * NO OFF Plays shorter scenes. Removes parts of some scenes where no action appears. Suggest when game first set on location this switch be set at OFF so that entire scene appears. BUY IN FEATURE DIP Sw. 19 ------------------------------ YES ON * NO OFF Allows player to continue game where left off for 1 credit (usually 50 cents) # LIVES PER GAME: LIVES Sw. 28 Sw. 29 -------------------------- 3 OFF OFF * 4 ON OFF 5 OFF ON 6 ON ON ELIMINATES HANGING SCENE DIP Sw. 30 ------------------------------ YES ON * NO OFF COIN SWITCH SETTINGS: SWITCHES CREDITS COINS ------------------------------------ 20 21 (LF CHUTE) 24 25 (RT CHUTE) OFF OFF 1 1 * ON OFF 1 2 OFF ON 1 3 ON ON 1 4 If both coin chutes are adjusted the same for multiple coins, credits will increase as if dropped in the same chute. DISPLAY SCORE & LIVES OVER ANIMATION DIP Sw. 32 ------------------------------ YES ON * NO OFF *ACTION/STICK* HINTS ON DIP Sw. 33 ------------------------------ YES ON * NO OFF This hint tells player if next move is an action button or joystick move. Should be used when game first set and players are not yet familiar with the game. *SHOULD HAVE HINT* Sw. 34 35 --------------------------------- NEVER OFF OFF 1 ON OFF 2 OFF ON * 3 ON ON In this mode, a hint telling player what he should have done appears after the 1st, 2nd or 3rd time the player fails at move or not at all. Operator may want players to know mistakes so not frustrated in learning game. Later this hint should be set to "NEVER". From: rik@metronet.com (RiK)