BOSCONIAN Manufacturer: Midway Year: 1981 Genre: Shooter Orientation: Horizontal Conversion Class: See Pinouts DIP Switch Settings: | DIP Switch 6K | |-----------------------------------------------------------------------------| | Coins per credit: | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 | |-----------------------------------|-----------------------------------------| | Free Play | On On On | | 4 coins 1 credit | Off On On | | 3 coins 1 credit | On Off On | | 2 coins 1 credit | Off Off On | | 2 coins 3 credit | On On Off | | 1 coins 3 credit | Off On Off | | 1 coins 2 credit | On Off Off | | 1 coins 1 credit | Off Off Off | |-----------------------------------------------------------------------------| | Bonus ships awarded at the following point values: | | | | Began with 1, Began with | | 2 or 3 fighters 5 fighters | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 | |-----------------------------------|-----------------------------------------| | 1st ship 20000 1st ship 30000 | | | 2nd ship 70000 2nd ship 120000 | On On Off | | and every 70000 | | |-----------------------------------------------------------------------------| | 1st ship 15000 1st ship 20000 | | | 2nd ship 50000 2nd ship 70000 | On Off On | | and every 50000 | | |-----------------------------------------------------------------------------| | 1st ship 15000 1st ship 30000 | | | 2nd ship 50000 2nd ship 100000 | On Off Off | | and every 100000 | | |-----------------------------------------------------------------------------| | 1st ship 10000 1st ship 15000 | | | 2nd ship 50000 2nd ship 70000 | Off On On | | and every 50000 | | |-----------------------------------------------------------------------------| | 1st ship 40000 1st ship 30000 | | | 2nd ship 100000 2nd ship 80000 | Off On Off | | and every 100000 and every 80000 | | |-----------------------------------------------------------------------------| | 1st ship 15000 1st ship 20000 | | | 2nd ship 70000 2nd ship 100000 | Off Off On | | and every 70000 | | |-----------------------------------------------------------------------------| | 1st ship 20000 1st ship 30000 | | | 2nd ship 70000 2nd ship 120000 | Off Off Off | | and every 120000 | | |-----------------------------------------------------------------------------| | No bonus ships given | On On On | | with this setting | | |-----------------------------------------------------------------------------| | Determines number of space fighters player begins game with: | |-----------------------------------|-----------------------------------------| | 1 space fighter | On On | | 2 space fighters | Off On | | 3 space fighters | On Off | | 5 space fighters | Off Off | |-----------------------------------------------------------------------------| ------------------------------------------------------------------------------- | BOSCONIAN | | Option Switch Settings | |-----------------------------------------------------------------------------| | DIP Switch 6J | |-----------------------------------------------------------------------------| | | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 | |-----------------------------------|-----------------------------------------| | 1 Player Game | | | Press the <1 player> start button | | | 1, 2, 3 or 5 fighters | | |-----------------------------------| Off Not | | 2 Player Game | Used | | Press the <2 player> button | | | 2, 3, 4 or 5 fighters *each* | | |-----------------------------------|-----------------------------------------| | 1 Player Game | | | Press the <1 player> button | | | 1, 2, 3 or 5 fighters | | |-----------------------------------| On Not | | 1 Player Game | Used | | with 3, 5, 7 or 11 fighters | | | Press the <2 player> start button | | |-----------------------------------|-----------------------------------------| | Difficulty level settings - "B" is the easiest and "C" is | | the most difficult: | | | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 | |-----------------------------------|-----------------------------------------| | Rank "A" - Standard level of | Off Off Not | | Difficulty | Used | | Rank "B" - Easiest level of | Off On Not | | Difficulty | Used | | Rank "C" - Hardest level of | On Off Not | | Difficulty | Used | | Rank "Auto" - (Measures player's | On On Not | | skill level) | Used | |-----------------------------------------------------------------------------| | | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 | |-----------------------------------|-----------------------------------------| | No game continuation feature | On Not | | Player(s) may continue game from | Off Used | | present round after last ship has | | | been destroyed. This costs add- | | | itional credits. Player(s) scores| | | are returned to zero - "0" | | |-----------------------------------|-----------------------------------------| | Game provides sound in | On Not | | *attract* mode | Used | | Game does not provide sound in | Off Not | | *attract* mode | Used | |-----------------------------------|-----------------------------------------| | Freeze video (Monitor presentation| On Not | | stops moving) | Used | | Monitor operates normally | Off Not | | | Used | |-----------------------------------------------------------------------------| | Coin counter: | SW#1 SW#2 SW#3 SW#4 SW#5 SW#6 SW#7 SW#8 | |-----------------------------------|-----------------------------------------| | One way | Not On | | Two way | Used Off | |-----------------------------------------------------------------------------| | NOTE: Switch number 6J-7 is not used and should always remain in the "off" | | position | |-----------------------------------------------------------------------------| Self-Test Mode -------------- The Self-Test mode is a special mode for checking the game switches and computer functions. It is the easiest and best way to check for proper operation of the entire game. NOTE: Putting the game into Self-Test will cause it to erase any credits shown at the lower left corner of the screen from its memory. You may begin a Self-Test at any time by sliding the Self-Test switch to the "ON" position after the power to the game is on. Test switch is located inside the coin door under coin meter. When this is done, the game will react as follows: 1) First, you will see a moving multicolored pattern appear on the screen. 2) Immediately following this, a rightside up test display is shown on the monitor screen. This will remain until you set the Self-Test switch back to the "OFF" position. The test display is shown below. RAM OK (or a number and a letter, i.e., 1L, 3H, etc.) ROM OK (or a number, i.e. 0, 2, etc.) UPRIGHT (or TABLE) 1 COIN 1 CREDIT (*) 3 SHIPS (*) RANK A (*) SOUND 00 (01, 02, ..., 19) 1ST BONUS 20000 PTS (*) 2ND BONUS 70000 PTS (*) AND EVERY 70000 PTS (*) * = switch selectable 3) If a bad ROM or RAM chip is found by the game's internal check system during the Self-Test, the game indicates this to you by showing the location code of the bad chip(s) in place of the letters "OK". The table below translates the chip location codes into actual positions on either the Video or CPU PC Boards. RAM/ROM Tests -------------- Display Description RAM OK All RAMs are good. RAM 1L RAM located on CPU PC board at location 2N is bad. RAM 1H RAM located on CPU PC board at location 2N is bad. RAM 2L RAM located on CPU PC board at location 2N is bad. RAM 2H RAM located on CPU PC board at location 2N is bad. RAM 3L RAM located on Video PC board at location 1E is bad. RAM 3H RAM located on Video PC board at location 1E is bad. RAM 4L RAM located on Video PC board at location 1E is bad. RAM 4H RAM located on Video PC board at location 1E is bad. RAM 5L RAM located on Video PC board at location 1H is bad. RAM 5H RAM located on Video PC board at location 1H is bad. RAM 6L RAM located on Video PC board at location 1H is bad. RAM 6H RAM located on Video PC board at location 1H is bad. ROM OK All ROMs are good. ROM 0 ROM located on CPU PC board at location 3N is bad. ROM 1 ROM located on CPU PC board at location 3M is bad. ROM 2 ROM located on CPU PC board at location 3L is bad. ROM 3 ROM located on CPU PC board at location 3K is bad. ROM 4 ROM located on CPU PC board at location 3J is bad. ROM 5 ROM located on CPU PC board at location 3H is bad. ROM 6 ROM located on CPU PC board at location 3E is bad. 4) "RANK" is a difficulty setting, with "RANK B" being the *least* difficult level of play and "RANK C" being the *most* difficult level of play. "RANK AUTO" measures the player's skill level and progressively gets harder as the player gets better. 5) To check "SOUND" (the game has 20 different sounds): a) Move the controller to the right momentarily and release it. "SOUND" number changes from "00" to "01" and you hear sound "01". b) Press any button or activate the coin switches and sound "01" will change to sound "01" and sound "02" is heard. c) Repeat step b) with a different button or switch, etc., and cycle through all the sounds. 6) To check your game function switches and buttons (coin counter switches, FIRE button, 1 PLAYER and 2 PLAYER buttons): activate each one while the game is in Self-Test mode. You should hear a different game sound for each activation. If you do not hear it, the switch/button is either not working, miswired, or disconnected. Check it out thoroughly. 7) When finished with the Self-Test mode, slide the Self-Test switch back to the "OFF" position. a) A cross hatch pattern appears on the monitor screen for about 2 seconds. b) If you wish to keep this test pattern on the monitor screen for further use, slide Self-Test switch back to the "ON" position *after* the cross hatch appears and *before* it disappears. c) When finished with the cross hatch patternn, set the Self- Test switch to the "OFF" position. d) Normal game functions will now return to the monitor screen.